Dualgeon
Coding practice for rhythm game type inputs, with an optional theme flavor
Coding - kobkiet
Music - bbcc (Aristotle)
Art - Mahfouz (mahfouz)
Brainstorming - all three of us
Thanks to bbcc and mahfouz for their generous contributions of assets!
WASD/Arrow to move, left click to attack
If you aren't able to move, the window for valid inputs is +- .1 second. Don't rely on the visuals since there's likely high latency, look at the numerical indicator for how far off the beat you are.
Inspired by crypt of the necrodancer (never played it, just realized it was really similar to our concept)
(there are many issues so it's not exactly playable in a fun way, it's mostly just a proof of concept of code)
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