Shrimp Society
Shrimp Society
A work in progress ongoing project. Many things are unbalanced and missing such as actual shops, prices, etc. Please see notes for extra info.
Notes:
Highly recommended to play the desktop version instead of web - graphics are better and it's not as laggy.
At night, go to the restaurant to serve customers and enter the Day End Cylinder to end your day, view results, and not go into debt.
Your save file should be stored in an AppData folder in your user folder. It will be called save_data.tres. This is if you want to edit or delete it.
Mac export is untested and will most likely be very buggy.
This project was prototyped during the 2024 winter break jam window, but was meant to continue onwards, so it does not directly relate to the theme of metamorphosis.
Made over 9 days with a team of 4, 3 people in the midst of finals season.
Credits:
All programming not specified below - kobkiet
Gathering/point-click and fishing rhythm game programming - Subzero
All item sprites, NPC sprites and NPC portraits - ham1120
Menu splash art - ham1120
3D visuals - Blue
Town 3D models/tilemap - Blue
SFX design - kobkiet
Music - kobkiet
Initial gameplay concepts: Subzero, blue, ham1120
Minor gameplay adjustments: kobkiet
Dialogue Manager plugin by NathanHoad
Resource manager plugin by ResourcesAsTables2
Caustics shader by Patrick Exner and contributors
Water shader by Thundergecko8
Attribution:
Free sound effects from Pixibay and Zapsplat with adjustments made in Audacity
Controls:
W A S D to move. Click on options/keybinds to see all the available controls.
Fishing - hit the keys in time to get a good score.
Gathering - click on the correct object type.
Hunting - collide with as many enemies as possible fast.
Published | 14 hours ago |
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Authors | kobkiet, Blue, ham1120, SubzeroDraozora |
Genre | Role Playing |
Made with | Godot |
Tags | Cooking, Cozy, Cute, Singleplayer, Top-Down |
Download
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