(It's super unfinished, so enjoy about 1 minute of gameplay.)

Blue and orange, warmth, friendship, and depression. Something like that.

Credits:

Blue + kobkiet - art

shiny - bg music + sfx

kobkiet - programming, the other stuff

Dialogic plugin used for dialogue (duh)

Controls:

WASD to move.

E to interact with interactables (not everything is interactable)

Z or left click to shoot the orb to the right

WALK THROUGH:

For the first level:

Seriously, you need a walkthrough for a hold-right-simulator?

For the second level:

Melt the first ice barrier.

Melt only the 2 rightmost ice blocks in the second ice barrier.

Throw the orb through the gap in the right wall. Jump to the left (you can now stand on the ice block because you're not warm) and go over that wall.

Throw the orb so that it passes under the ice platform and into the pit. Quickly make the jump up to the end of the level before your warmth drains.

For the third level:

Jump onto the warm platform with your orb. Jump to the ground. Part of that ground is 1 tile lower. 

From there, throw your orb. The orb will be caught on the wall on the right and activate the warm platform. 

Jump across the ice platform and the warm platform. 

Throw the orb over the wall again and fall through the now deactivated warm platform.

Throw the orb down the corridor and make the three jumps across the spikes, otherwise you will be blocked by the warm platforms.

Make your way to the top left floating platform. Throw the orb from there and have it catch onto the warm platform.

Jump onto the ice and then the warm platform.

Make a rightwards jump while still holding the orb. While in the air, throw your orb away. You can safely land on the ice platform without it melting.

Win!





Made for the Winter Break Game Jam. 

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorskobkiet, shiny, Blue
GenrePuzzle
TagsPuzzle-Platformer

Comments

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This is really aesthetically pleasing- both the visuals and the music! The levels were a bit difficult, but the death checkpoints make for quick recovery and gameplay loop so it still feels good xD

This is a great idea! I love the art and the music and with a bit of polish to the level design / controls I could see this being a really cool puzzle platformer. Great job!